UX Designer / UX Prototyper / UI Engineer
KIXEYE would be my first significant step into the games industry. I would join as employee #20 and from 2011 - 2014 I would watch the company grow to over 450 in less than two years. I would have a front row seat to the rise and fall of Facebook social gaming and would be a major part of the effort to transition the studio into the mobile first market of free to play gaming. Like the company my career would experience rapid growth as I went from a Flash UI Engineer into a UX designer.
My responsibilities would include wire framing user flows, designing usability of key systems, working with product owners on monetization, presenting best practices, and forming partnerships with product managers and executives. I would have the opportunity to contribute and ship over 5 titles during my time there. However unlike fine wine, old UX and wireframes do not age well and there is only a small sample of my work left.