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ArenaNet

PROJECT: 
ArenaNet: Guild Wars 2, Guild Wars 2: Heart of Thorns

ROLE: 
UX Designer

ArenaNet

 

I would spend a little less than a year as a UX Designer at ArenaNet with the Web Programming team.  My work here focused on developing improvements on the web user experience in preparation for their first expansion for Guild Wars 2: Heart of Thorns.

My responsibilities would include wireframing user flows, designing responsive websites, player account management, optimizing e-commerce and upsells, and pitch player newsfeeds.  

 

ArenaNet Design Artifacts

UX Design (Visuals by Eli Scheer, Joey Marin, Coding by Kevin Cameron