ArenaNet
PROJECT:
ArenaNet: Guild Wars 2, Guild Wars 2: Heart of Thorns
ROLE:
UX Designer
ArenaNet
I would spend a little less than a year as a UX Designer at ArenaNet with the Web Programming team. My work here focused on developing improvements on the web user experience in preparation for their first expansion for Guild Wars 2: Heart of Thorns.
My responsibilities would include wireframing user flows, designing responsive websites, player account management, optimizing e-commerce and upsells, and pitch player newsfeeds.
ArenaNet Design Artifacts
























































UX Design (Visuals by Eli Scheer, Joey Marin, Coding by Kevin Cameron)